

Yes, only with hydroacoustic search within 2 kmĬan be detected by and detect enemy submarinesĬan be detected with hydroacoustic searchĬan be detected with submarine surveillance Increases (1.2 units/s (USA), 0.8 units/s (Germany), up to maximum value) Higher damage of homing torpedoes (Tiers VIII, X)Ĭan launch normal torpedoes (if available)Ĭan shoot with secondary gun (if available)Ĭan hit submarines that are at maximum depth with sonar ping.More torpedo loaders (all torpedo launchers can reload at the same time).Higher damage and range of normal torpedoes (Tiers VIII, X).Longer Damage Control Party action time (15 s instead of 5 s).Red depth charges are close enough to damage you, orange ones not.Submarines: Press G to ignore priority target (removes the white square from the enemy, torpedoes launched next will not home in on currently highlighted enemy).Pressing F or C deactivates the autopilot of submarines.A dive capacity bar is shown under the HP bar of enemy/allied submarines.You can see your submarine torpedoes on the minimap.The oil spill duration countdown is paused during fires and floodings.Airstrike depth charges cause flooding with 100% probability, ship depth charges with a lower probability.

